| Change Log |
Round 48 Changes:
- Ports and Planets have been weakened.
- Some weapons have been altered as reflected in the help files.
- Turns used for self destructing or selling ships lowered to 1 turn per ship.
- Score from trading has been reduced.
- The trophies handed out have been altered starting this round as follows:
--- 1-10 Score
--- 1-5 Turns Run
--- 1-5 Kills
--- 1-5 Port Raids
--- 1-3 EXP
--- Most Ships Lost
--- Top Clan
Round 47 Changes:
- The accuracy equation has be altered to make AI more reliable.
- Port/Planet defenses have been altered.
- Port upgrades on planets will now also increase the amount generated on the planet when a player trades with the port (From 1% to 5% at max upgrades).
Race Changes:
- Drannar
--- Shield penalty has been removed.
- Rad`Ni
--- Gathering EXP penalty has been removed.
- Vephar
--- Armor penalty has been removed.
Round 46 Changes:
- Various minor bug fixes have been made to planets.
- Cash generated from planets has been largely increased.
- Turns per hour lowered to 150.
- Cash and EXP gained from killing NPC`s increased.
Round 45 Changes:
- Reintroduction of player owned planets.
- The new score system will now award trophies.
- The amount of trophies awarded for various stats have been altered.
Race Changes:
Keldoran
- Shield/Armor penalties have been raised to -20 (up from -10).
- Fighter bonus has been raised to +75 (up from +50).
Drannar
- Shield penalty reduced to -10 (down from -25).
- Cargo Hold penalty removed (previsouly -10).
Vephar
- Armor penalty reduced to -25 (down form -50).
- Fighter penalty removed (previously -15).
- Cargo Hold penalty reduced to -15 (down from -25).
Round 44 Changes:
» Ships and Weapons have been completely redone.
» Faction weapons added.
» Trial score system added (No rewards will be given for score this round).
» Max turns lowered to 10k.
» You will receive 1000 safe turns when your last ship is lost.
» Increased Port defenses.
» Adjusted Faction relations.
» Lower income from goods to slow cash flow.
» Port Raid Rewards will now go up faster, but the maximum cap has been lowered.
» You may now pick you starting ship (Harv or Freighter).
Round 43 Changes:
» Clan tags added.
» EXP loss from deaths lowered.
» New visibility equation added (As always, this equation will not be released).
» Multiple ship selling added.
» Selling ships now costs 20 turns per ship.
» Self destruction ships now costs 5 turns per ship.
» Multiple ship upgrades added (Multiple ship weapon/equipment purchasing will be added in the future).
» The Galactic Senate now has its own faction ships for sale.
The following racial changes have been made:
Keldoran
- Fighter bonus increased to 50 (from 25).
Round 42 Changes:
» Various changes have been made to resource values and experience modifiers.
» Gathering has been improved.
» Ports will now increase their raid rewards slower and will eventually hit a cap.
» The leveling equation has been changed to slow down leveling.
» Scanners have been improved.
» All reputation numbers have been doubled.
» Factions will now allow you to dock with them until -2000 reputation.
» Homeworlds throughout the galaxy have discovered the technology of scout arrays.
» Successful raids now generate reports.
» You no longer need to think twice about whether you really want to trade with a port or not.
The following racial changes have also been made:
Human
- No change.
Keldoran
- Reduced cargo hold bonus to +25 (from 50).
- Reduced trade exp to 105% (from 115).
- Reduced fighter bonus to +25 (from 50).
- Removed fuel/metal gather penalties.
Drannar
- Reduced cargo hold penalty to -10 (from -25).
- Increased trade exp to 90% (from 80).
- Increased gather exp to 95% (from 90).
Rad`Ni
- Increased trade exp to 95% (from 90).
Vephar
- Increased shield bonus to +30 (from 25).
- Reduced cargo hold penalty to -25 (from -50).
- Increased fuel/metal gather penalties to -5 (from 0).
- Increased trade exp to 90% (from 80).
- Decreased gather exp to 90% (from 105%). |