Solar Empire Infinium
Help Files
v2.0

  • Getting Started
  • Gathering and Trading
  • Ships / Upgrades
  • Levels and Experience
  • Weapons
  • Equipment
  • Combat
  • Planet Management
  • Races
  • Clans
  • Factions
  • Scores
  • SEI Image Pack
  • Game Variables
  • Player Tags/Avatars
  • Forum BBCode
  • Player Written Articles
  • Change Log
  • URL Security
  • Terms of Agreement
  • Ship Calculator

  • Change Log
    Round 48 Changes:

    - Ports and Planets have been weakened.
    - Some weapons have been altered as reflected in the help files.
    - Turns used for self destructing or selling ships lowered to 1 turn per ship.
    - Score from trading has been reduced.
    - The trophies handed out have been altered starting this round as follows:
    --- 1-10 Score
    --- 1-5 Turns Run
    --- 1-5 Kills
    --- 1-5 Port Raids
    --- 1-3 EXP
    --- Most Ships Lost
    --- Top Clan



    Round 47 Changes:

    - The accuracy equation has be altered to make AI more reliable.
    - Port/Planet defenses have been altered.
    - Port upgrades on planets will now also increase the amount generated on the planet when a player trades with the port (From 1% to 5% at max upgrades).

    Race Changes:
    - Drannar
    --- Shield penalty has been removed.
    - Rad`Ni
    --- Gathering EXP penalty has been removed.
    - Vephar
    --- Armor penalty has been removed.



    Round 46 Changes:

    - Various minor bug fixes have been made to planets.
    - Cash generated from planets has been largely increased.
    - Turns per hour lowered to 150.
    - Cash and EXP gained from killing NPC`s increased.



    Round 45 Changes:

    - Reintroduction of player owned planets.
    - The new score system will now award trophies.
    - The amount of trophies awarded for various stats have been altered.

    Race Changes:
    Keldoran
    - Shield/Armor penalties have been raised to -20 (up from -10).
    - Fighter bonus has been raised to +75 (up from +50).
    Drannar
    - Shield penalty reduced to -10 (down from -25).
    - Cargo Hold penalty removed (previsouly -10).
    Vephar
    - Armor penalty reduced to -25 (down form -50).
    - Fighter penalty removed (previously -15).
    - Cargo Hold penalty reduced to -15 (down from -25).



    Round 44 Changes:

    » Ships and Weapons have been completely redone.
    » Faction weapons added.
    » Trial score system added (No rewards will be given for score this round).
    » Max turns lowered to 10k.
    » You will receive 1000 safe turns when your last ship is lost.
    » Increased Port defenses.
    » Adjusted Faction relations.
    » Lower income from goods to slow cash flow.
    » Port Raid Rewards will now go up faster, but the maximum cap has been lowered.
    » You may now pick you starting ship (Harv or Freighter).



    Round 43 Changes:

    » Clan tags added.
    » EXP loss from deaths lowered.
    » New visibility equation added (As always, this equation will not be released).
    » Multiple ship selling added.
    » Selling ships now costs 20 turns per ship.
    » Self destruction ships now costs 5 turns per ship.
    » Multiple ship upgrades added (Multiple ship weapon/equipment purchasing will be added in the future).
    » The Galactic Senate now has its own faction ships for sale.

    The following racial changes have been made:
    Keldoran
    - Fighter bonus increased to 50 (from 25).



    Round 42 Changes:

    » Various changes have been made to resource values and experience modifiers.
    » Gathering has been improved.
    » Ports will now increase their raid rewards slower and will eventually hit a cap.
    » The leveling equation has been changed to slow down leveling.
    » Scanners have been improved.
    » All reputation numbers have been doubled.
    » Factions will now allow you to dock with them until -2000 reputation.
    » Homeworlds throughout the galaxy have discovered the technology of scout arrays.
    » Successful raids now generate reports.
    » You no longer need to think twice about whether you really want to trade with a port or not.

    The following racial changes have also been made:
    Human
    - No change.
    Keldoran
    - Reduced cargo hold bonus to +25 (from 50).
    - Reduced trade exp to 105% (from 115).
    - Reduced fighter bonus to +25 (from 50).
    - Removed fuel/metal gather penalties.
    Drannar
    - Reduced cargo hold penalty to -10 (from -25).
    - Increased trade exp to 90% (from 80).
    - Increased gather exp to 95% (from 90).
    Rad`Ni
    - Increased trade exp to 95% (from 90).
    Vephar
    - Increased shield bonus to +30 (from 25).
    - Reduced cargo hold penalty to -25 (from -50).
    - Increased fuel/metal gather penalties to -5 (from 0).
    - Increased trade exp to 90% (from 80).
    - Decreased gather exp to 90% (from 105%).