Solar Empire Infinium
Help Files
v2.0

  • Getting Started
  • Gathering and Trading
  • Ships / Upgrades
  • Levels and Experience
  • Weapons
  • Equipment
  • Combat
  • Planet Management
  • Races
  • Clans
  • Factions
  • Scores
  • SEI Image Pack
  • Game Variables
  • Player Tags/Avatars
  • Forum BBCode
  • Player Written Articles
  • Change Log
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  • Terms of Agreement
  • Ship Calculator

  • Ships / Upgrades
    SEI has a wide variety of ships to purchase. Take note the different factions listed below.

    Universal ships are the neutral ships of SEI and can be purchased by all players at any homeworld. All other factions ships can only be purchased at that factions homeworld and only by players with high enough reputation with that faction (as shown on the chart below).

    The following is a list of all Ships:

    Ship Class Size W.Slots Equip Fighters Shields Armor Man. A.I. Cargo Fuel Rate Metal Rate Cost Tech Reputation
    Universal (Neutral)
    • Universal Harvester224100300300001250380420500,00000
    • Universal Freighter2330500500001750200200400,00000
    • Universal Destroyer4540800500500002,250,00000

    Galactic Senate
    • Senate Occultator51531003000300020000020,000,0000200,000

    Galactic Royal Navy
    • Federation Navy Destroyer4525008005001000005,000,000010,000
    • Federation Navy Titan4102500125050015000010,000,0000100,000
    • Federation Navy Leviathan42025002000100015000020,000,0000200,000

    Galactic Trade League
    • Trade League Mark I2041001000100030020005005005,000,000010,000
    • Trade League Mark II20410010001000300300090090015,000,0000100,000
    • Trade League Mark III2041001000100030040001200120025,000,0000200,000

    The New Rebellion
    • Rebellion Reckoning410350010005001500005,000,000010,000
    • Rebellion Justice4153500200070020000010,000,0000100,000
    • Rebellion Harbringer51521002500200020000015,000,0000200,000

    Bounty Hunters Guild
    • Bounty Hunters Mael410310002500100030000010,000,000050,000
    • Bounty Hunters Colossus420310003500150035000020,000,0000175,000

    Free Trade Union
    • Free Trade Class I Trader204101000100000200050050010,000,000010,000
    • Free Trade Class II Trader20420150012000040001000100030,000,0000100,000
    • Free Trade Class III Trader20450250015000060001500150050,000,0000200,000

    Pirate Offensive
    • Pirate Marauder35310015005005000005,000,000010,000
    • Pirate Cataclysm3103200175050075000010,000,0000100,000
    • Pirate Kilomach3153300200075075000015,000,0000200,000

    Anarchist Pirate Syndicate
    • Anarchists Certainty452300750150002500010,000,000010,000
    • Anarchists Precision41035001200200005000015,000,0000100,000
    • Anarchists Annihilation51521001500250005000020,000,0000200,000

    Smugglers Allegiance
    • Allegiance Defiant2031050050040015007007005,000,000010,000
    • Allegiance Disobedience2031050050050030001400140010,000,0000100,000
    • Allegiance Uncivil2031090090060045002100210015,000,0000200,000

    The Awoken
    • Awoken Ascent4203100045002500153500050,000,0001,500175,000
    • Awoken Uprising52037550003500153500075,000,0002,000200,000

    The Fallen
    • Fallen Iconoclast4203150035003500252500050,000,0001,500175,000
    • Fallen Eradicator520310035005000252500075,000,0002,000200,000


    As you can see Ships have many things that can be different from one ship to the next.

    Lets go in order of the chart above:

    Ship Class: This is the type of ship available. There are numerous classes of ships. This has little effect on gameplay other than helping you or your opponent distinguish one ship from another.

    Ship Size: This is the size of a ship. Depending on what Size a ship is, it's weapon choices are restricted. A size 1 ship can only carry size 1 weapons, but a size 5 ship can carry any size weapons from 1 - 5.

    Weapon Slots: This is how many empty weapon slots are available on the ship when you first purchase it. This can be upgraded at Sol. Any ship can carry up to 20 weapons.

    Equipment Slots: This is how many pieces of Equipment can fit on a ship. This can never be upgraded on any ship.

    Fighters: This is how many Fighters a ship starts with. This is upgradeable at Sol. Fighters function like any Weapon, however their damage is dependent on how many fighters you have. The more you have the more damage you will do.

    Shields: This is how many Shields a ship starts with. This is upgradeable at Sol. Shields are a ships primary defence. Shields will absorb damage after any fighters you may have are destroyed.

    Armor: This is how much Armor your ship starts with. This is upgradeable at Sol. Armor is your last line of defence. If an attacker gets you down to 0 armor, your ship will explode.

    Maneuverability: This is your ships agility. The higher Maneuverability your ship has the more likely it is to dodge incoming fire from fighters or other ships weapons.

    Artificial Intelligence: (Ship AI) AI performs several functions. If you have more than one ship, the ship with the highest AI will defend after another ship is attacked, followed by the next highest AI ship. AI will also help your ships accuracy, the higher you ships AI, the more Man another ship will need to dodge your fire.

    Cargo: This is how many cargo holds your ship starts with. You will need cargo holds to carry Fuel, Metal, Electronics, Organics, Colonists and other things for sale. Cargo Holds are upgradeable at Sol.

    Fuel Rate: This is how much Fuel and Crystal your ship can Gather in about one turn.

    Metal Rate: This is how much Metal, Organics or Electronics your ship can Gather in about one turn.

    Reputation: This is the required reputation needed with the faction that owns the ships before it can be purchased from them.

    Other Ship Items not listed in the chart above (user specific things).
    Ship Level: As you upgrade your ship, upgrades become more costly because your ship gets larger and larger. Your Ships Level is a reflection of this upgraded size.

    Ship Rating: When you add weapons to your ship, each weapon adds Rating to your ship. This number is available to you and to your opponent and gives a general idea of what amount of damage your ship can do to a planet or another ship.

    The Following Upgrades for your ships are available at homeworlds:
    Weapon Slot
    Description: Weapon Slots on a ship determine the maximum number of weapons a ship can carry. You can have a maximum of 20 weapons slots on any size ship. Remember to visit the Weapons Dealer after upgrading!

    Fighter Hangar
    Description: Fighters are integral in maintaining a large fleet. Fighters can be placed on any size ship and allow your ship to defend itself against agressors. While handy, using fighters without any weapons at all is not recommended.

    Max Armor
    Description: Armor is your last defence against your attackers. This upgrade is +100 to the maximum armor your ship can have.

    Max Shields
    Description: Shields are your primary defence against any and all types of attackers. This upgrade is +100 to the maximum shields your ship can have.

    Maneuverability
    Description: Your ships Maneuverability determines how much fire it can dodge during combat. (Your ships Man. = % to dodge out of 100%)

    Artificial Intelligence
    Description: Your Ships Artificial Intelligence (AI) level determines how quickly it will respond when defending your fleet or participating in group combat. Ships with the highest AI fire first.

    Cargo Hold
    Description: Cargo Holds are the life blood of your fleet. These allow you to store goods and colonists for transport. This upgrade provides +100 to your ships Maximum Cargo Storage.

    Metal Gathering
    Description: This upgrade will add more capacity per turn to Gather Metal, Organics and Electronics to your ship (+12).

    Fuel Gathering
    Description: This upgrade will add more capacity per turn to Gather Fuel and Crystal to your ship (+12).

    Weapon Slot Downgrade
    Description: Weapon Slots on a ship determine the maximum number of weapons a ship can carry. You can have a minimum of 0 weapons slots on any size ship. Purchasing a Weapon Slot Downgrade will disable any weapons in the affected slots.

    Fighter Hangar Downgrade
    Description: This Downgrade removes 100 from the maximum fighters able to be carried on your ship.

    Armor Downgrade
    Description: Armor is your last defence against your attackers. This upgrade is -100 to the maximum armor your ship can have.

    Shield Downgrade
    Description: Shields are your primary defence against any and all types of attackers. This Downgrade is -100 to the maximum shields your ship can have.